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Power Network Tycoon
Commercial single-player game by the solo studio David Made This in which the player builds and runs a high-voltage grid for a growing island town, with a physics-based model of voltage, current, conductor heating and protection.
What is reusable: closed sourceunknown dataAPI unknownunknown participation Sold on Steam, itch.io and other stores for Windows, Mac and Linux; the site reads "All rights reserved".
Power Network Tycoon is a game about keeping the lights on. The player starts on an empty island and places generators, substations, poles and power lines while the town grows into a city.3 Demand rises, equipment ages, and storms, heatwaves and cold snaps test the network.1,4 When the player is satisfied with the city, they hand the network to a regulator, which scores it on its size and how well it was designed.3 The points unlock new technology, such as solar panels, wind turbines and batteries, for the next island, so the grid can move away from oil-fired generation.3
David, who works alone, makes it under the name David Made This.2,4 He is a power engineer in Australia.5 It came out in early access in 2024, and version 1.0 was released on 30 September 2026.1,4
The difference from most city builders is the electricity model.2 The game treats power as voltage and current flowing through real equipment, not as one supply-and-demand number.3 Lines overheat when they carry too much, and the fix is a heavier conductor or more paths for the power to take.3 The player manages power factor and adds capacitor banks, lightning rods and grounding rods.1,3 In-game instruments borrowed from the industry include an electromagnetic field meter, an infrared camera and a tool for ground potential rise, the voltage that builds up in the ground around equipment during a fault.1,3,4 Text, video and interactive tutorials explain these ideas in accessible terms.3
It runs on Windows, Mac and Linux, is sold on Steam and itch.io among other stores, and is single-player, with a level editor.1,3,4 For someone who wants a feel for why a grid runs short as demand grows, it is a low-cost way in.
- form
- commercial simulation game
- group
- Participation and learning
- homepage
- https://powernetworktycoon.com/
- cost
- US$14.99 on Steam; free demo, including one that runs in the browser
Tags: power grid, electricity, game, learning, renewables, substations